S.T.A.L.K.E.R. Shadow Of Chernobyl Game Downloa...
The X-Ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that use deferred shading, the X-Ray Engine does not support multisample anti-aliasing with dynamic lighting enabled. However, a different form of anti-aliasing can be enabled with dynamic lighting which utilizes an edge detection algorithm to smooth edges between objects.[11] The game takes place in a thirty square kilometer area, and both the outside and inside of this area are rendered to the same amount of detail. Some textures in the game were photographs of the walls in the developers' studio.[12] As of patch 1.0003 the X-Ray Engine supports "surround screen" monitor setups, including a 16:9 native resolution ratio.
S.T.A.L.K.E.R. Shadow of Chernobyl Game Downloa...
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The X-Ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, Parallax mapping and normal mapping, soft shadows, motion blur, widescreen support, weather effects, and day/night cycles. As with other engines that use deferred shading, the X-Ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this form uses a blurring technique to simulate anti-aliasing.[4] The game takes place in a thirty-square-kilometer area, and both the outside and inside of this area are rendered to the same amount of detail. Some textures in the game were photographs of the walls in the developers' studio.[5]
The game does not play like a normal RPG, where the player may customize their own attributes, but the game does allow the player to equip a wide variety of artifacts which may change the player's vulnerability to various types of damage as well as change their physical attributes while in use. Character interaction is generally limited to a friend-or-foe relationship system with almost no dialogue for generic NPCs. The game features a bare-bones shadow-based stealth system in addition to normal shooter mechanics. The story is told through rendered cutscenes between major story segments.
The 3D engine shines in a few key areas, all crucial in shaping the game's atmosphere. It's got a huge draw distance, which leads to the palpable feeling that this is a big world. Lighting and shadowing are its other big strengths. For this benchmark we have the in-game settings at maximum.
The splendor that is called megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects. Enemy Territory: Quake Wars looks great, plays nice and works high end graphics cards robustly. We test the game with all of its in-game options set to their maximum values with one exclusion, soft particles are disabled as the Radeon HD series does not support this feature; obviously we measure at 4X anti-aliasing and 16x anisotropic filtering.
S.T.A.L.K.E.R.: Clear Sky is a survival FPS game for PC based ona 'what-if' scenario of the second Chernobyl Nuclear Power Plantaccident. The game is created as a warning to mankind againstmindless play with technologies. S.T.A.L.K.E.R.: Clear Sky is theofficial prequel to the renowned S.T.A.L.K.E.R. game by theUkraine-based GSC Game World studio. The game is set in 2011andbrings forth the events to have preceded the third campaign ofStrelok to the Zone center. S.T.A.L.K.E.R.: Clear Sky introduces analternative look onto the events of the original game and offersthe player to try himself out as a mercenary s.t.a.l.k.e.r. insearch of his own path in the world of S.T.A.L.K.E.R. 041b061a72